i3D.net
i3D Gaming forums
Battlefield2.nl
Battlefield2142.nl
Call of Duty.nl
Medal of Honor.nl
Quakewars.net
Crysis.eu
Frontlines
 
Poll of the month:
Are you interested in Crysis 2?
Of course! (86.21 %)
 
Not at all. (6.9 %)
 
Don't know (6.9 %)
 
Amount of votes: 29

i3d.nl Gameservers

Crysis screenshot #10

Crysis screenshot #10

Screenshot Nieuw #2

Screenshot Nieuw #2

Crysis screenshot #22

Crysis screenshot #22

Crysis screenshot #18

Crysis screenshot #18

Crysis screenshot #16

Crysis screenshot #16

Crysis screenshot #14

Crysis screenshot #14

Crysis screenshot #9

Crysis screenshot #9

Screenshot Nieuw #7

Screenshot Nieuw #7

Screenshot Nieuw #4

Screenshot Nieuw #4

Screenshot Nieuw #5

Screenshot Nieuw #5

Screenshot Nieuw #1

Screenshot Nieuw #1

Crysis screenshot #19

Crysis screenshot #19

Screenshot Nieuw #6

Screenshot Nieuw #6

Screenshot Nieuw #8

Screenshot Nieuw #8

Crysis screenshot #17

Crysis screenshot #17

Screenshot Nieuw #9

Screenshot Nieuw #9

Crysis screenshot #23

Crysis screenshot #23

Crysis screenshot #8

Crysis screenshot #8

Screenshot Nieuw #10

Screenshot Nieuw #10

Screenshot Nieuw #3

Screenshot Nieuw #3
Crysis.EU RSS Feed N e w s    i t e m s
Crysis Wars Mod SDK
Posted by: Bluezone  @  24-03-09 02:16:45 [Source]
Submitted by: Mr. BlueZone
Crysis Wars Mod SDK

The entire Mod SDK consists of 2 separate installers, one will include all the tools and the other will have the game source code. Here is the detailed list for the contents of the Crysis Wars Mod SDK.

Code
  • Game Source Code (patched to Crysis Wars v1.4)
Tools
  • CryENGINE2 Sandbox2 Editor
  • Resource Compiler (32-bit only)
  • CryExport plug-in for 3DS Max 9, 10 and 11 (32-bit and 64-bit)
  • Polybump plug-in for 3DS Max 9, 10 and 11 (32-bit and 64-bit)
  • Polybump application (32-bit and 64-bit)
  • CryTIFF plug-in for Adobe Photoshop (32-bit only)
  • FMOD Designer Tool (32-bit only)
  • Rigging, Artist, Animation Tools for 3DS Max
  • CryExport plug-in for XSI
  • Engine Settings Manager
Sandbox2 Editor Changelog
Since the release of the Crysis Sandbox2 Editor the dev team has updated the powerful tool quite a bit for the modding community. Find here the changelog of what's new:

  • Improved Height-Field Editor:
    - Complete overhaul of User Interface
    - New options added to show and hide water and map objects
    - New tools added to quickly switch to terrain texture layers.
    - Modification of Height-Field now translates to editor terrain in real-time
    - Added ability to erase current height map
    - Added new tool for large preview of height field.
  • Improved Terrain Layer Texture Editor:
    - Complete overhaul of User Interface
    - New section added “Layer Tasks” for adding layers and assigning surface types to these layers.
    - Large preview of current layer texture
    - Scale and projection axis now able to be changed more quickly due to new user interface.
  • Improved Time Of Day Editor:
    - Added automatic scaling of the graphs to suit currently set values for each property.
    - Added collapsible sections to each logical property group.
    - Record now defaults to ON
  • New Visual Flowgraph debugging and features:
    - Added debugging to track the logic occurring through the flow graph in realtime.
    - Flowgraph viewport can be scrolled with right mouse button while dragging a link.
    - "Add selected group" functionality when adding entity in a flowgraph
    - Fixed: Incorrect scaling when opening a flowgraph
    - Fixed: Flowgraph view moves around when having the save/load dialog box opened
  • Track View Editor improvements:
    - Added: Copy/Paste nodes in the TrackView editor.
    - Fixed: Sequence not reset at a cutscene start with TrackView editor.
    - Fixed: Snap key on Trackview to start/end
  • Quick search entry inside the CVar dialog window:
    - allows quick searching of all cvars
  • General Fixes:
    - Fixed: Editor windows not always updating after switching windows with alt+tab.
    - Fixed: Zoom scaling issues
    - Removed several buttons or menu items which were obsolete.

DOWNLOAD HERE

472 Comment(s)
Crysis Wars Patch 4
Posted by: Bluezone  @  24-03-09 02:15:26 [Source]
Submitted by: Mr. BlueZone
Crysis Wars Patch 4

Size:
434 MB

These are the updated patch notes as seen in the readme file with the patch.


General Fixes
  • Fixed a crash relating to dropped weapons
  • Fixed an issue where spectating players could impede other players' movement
  • Fixed several memory leaks
  • Several optimisations
  • Scope position broken when picking up the same weapon type
Updates and improvements
  • All graphic settings are now available on DX9 machines
  • Improved visibility of mouse cursor on bright backgrounds
  • Improved hit feedback when shooting vehicles
  • Modding interface is now available
Balance
  • Cloaked players are no longer detected by the Radar Kit
  • Reduced radius of Radar Kit scan sound

DOWNLOAD HERE

484 Comment(s)
Crysis Wars Patch 1.4!
Posted by: RogueDOC  @  18-03-09 15:07:21 [Source]


Introduction
That's right, we have yet another patch almost ready for you guys! For the gamers we've got some fixes that should really improve stability and enhance performance, and for you modders out there we've got enabled mod support! So an extra special treat in the form of the Editor will be made available at the same time as this patch and will be ready for download Friday 20th March at 19:00 CET

Patch Notes
These are the updated patch notes as seen in the readme file with the patch.

General Fixes
  • Fixed a crash relating to dropped weapons
  • Fixed an issue where spectating players could impede other players' movement
  • Fixed several memory leaks
  • Several optimisations
  • Scope position broken when picking up the same weapon type
Updates and improvements
  • All graphic settings are now available on DX9 machines
  • Improved visibility of mouse cursor on bright backgrounds
  • Improved hit feedback when shooting vehicles
  • Modding interface is now available
Balance
  • Cloaked players are no longer detected by the Radar Kit
  • Reduced radius of Radar Kit scan sound

It's almost time...
In preparation for the release of the editor we've included mod support in this version of Crysis Wars. The full notes for the editor will follow within the next 24 hours, so hold tight, the waiting is almost over!

- MyCrysis Team
462 Comment(s)
Crytek Announces CryENGINE 3 - Debut at GDC09!
Posted by: Markicks  @  12-03-09 14:59:21 [Source]
This truly came out of nowhere. Crytek announces CryENGINE 3 for Xbox 360, PlayStation 3, MMO and DirectX 9/DirectX 10. CryENGINE 3 will be introduced at Game Developers Conference on March 23-27.


Read the press release below!


Crytek Announces CryENGINE® 3


Frankfurt a. M. (Germany), March 11th 2009 - Crytek GmbH (“Crytek”) is excited to announce that they will introduce their latest all-in-one game development solution CryENGINE 3, at this year’s GDC Expo (March 25th – 27th) in San Francisco. CryENGINE 3 is the first development platform for Xbox 360, PlayStation 3, MMO, DX9/DX10 that also is truly Next-Gen-Ready - with scalable computation and graphics for all major upcoming platforms. It provides the complete game engine to create AAA quality next generation games, and includes the Sandbox™ level editor, a production-proven, 3rd generation “What you see is what you play” (WYSIWYP) - tool designed by and for professional developers. CryENGINE 3 comes with significant new features specifically designed for console, online, MMO and Next-Gen game development.


“With CryENGINE 3 we are delivering our best game development technology that enables our clients to achieve their vision on current and future platforms to develop games such as MMOs, action games and more. Our complete game engine solution enables realtime development, ensures teams are able to maximise their own creativity, saves budget and creates greater gaming experiences. Also with our solution developers can start working on their next generation games today.” said Cevat Yerli, CEO & President of Crytek.


“CryENGINE 3 is a revolutionary change from our previous PC-only engines – and we’re applying a similar revolution to the service we provide to developers using the software to create extraordinary games. CryENGINE 3 will set the benchmark for complete game engine solutions in performance, and services to game engine licensees and their players. We’ve been preparing a long time for CryENGINE on consoles and we’re confident that Crytek will again amaze developers at GDC.” added Carl Jones, Director of Business Development CryENGINE.


CryENGINE® is the underlying technology for Crytek’s critically acclaimed games Crysis and Crysis Warhead and has already been licensed to a number of major game companies around the globe, including several recent serious games training and simulation projects.


Crytek's Engine Business Team will be available during the show for meetings to discuss licensing details with prospective clients. In addition, Crytek will be hosting a series of public presentations at their booth #5940 in the North Hall.


About Crytek GmbH


Crytek GmbH ("Crytek") is one of the world’s leading independent development studios for interactive entertainment with its headquarters in Frankfurt am Main (Germany) and additional studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea) and Nottingham (UK).


Crytek is dedicated to creating exceptionally high quality video games for the PC and next-generation consoles, powered by their proprietary cutting edge 3D-Game-Technology CryENGINE®.


Since its foundation in 1999, Crytek created the multi-award winning PC titles Far Cry®, Crysis®, awarded best PC Game of E3 2007 and Best Technology at the 2008 Game Developers Choice Awards and Crysis Warhead®, awarded Best Graphics Technology at IGN Best of 2008 Awards.


Crytek, Crysis, Crysis Warhead and CryENGINE are registered trademarks or trademarks of Crytek GmbH in the USA, Germany and/or other countries. All other trademarks are the property of their respective owners.


Press release at Crytek.com
436 Comment(s)
Crysis Monthly Update #10 - February 2009
Posted by: RogueDOC  @  02-03-09 13:27:09 [Source]



Welcome to the “Crysis Monthly Update #10", the monthly report for our world-wide community. This time around we've got information on some of the awards Crysis Warhead picked up over the last month, we've got info on Crytek UK along with the upcoming release of Crysis Maximum Edition and an old community member becomes an official Crytek Community Representative. All this any more!

Content: Crysis Monthly Update – January 2009

  • Crysis Warhead Awards

  • Free Radical Design becomes Crytek UK

  • Crysis Maximum Edition

  • Community Update Corner

  • New Crytek Community Representative

  • Whats to come?


Read the full update here!
550 Comment(s)
p a g e :
First   Previous 3 4 5 6 7 Next   Last
Design & CMS by Uw Webspecialist